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(Dallas.CityRegions.Com, August 30, 2017 ) This report mainly introduces volume and value market share by players, by regions, by product type, by consumers and also their price change details. As a Detailed Analysis report, it covers all details inside analysis and opinion in Augmented Reality industry. This report splits Augmented Reality market By Technology, By Offering, By Device Type, which covers the history data information from 2012 to 2016 and forecast from 2017 to 2022.
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Geographically, this report splits the Global market into 38 regions: 1. North America 2. United States 3. Canada 4. Latin America 5. Mexico 6. Brazil 7. Argentina 8. Others 9. Europe 10. Germany 11. United Kingdom 12. France 13. Italy 14. Spain 15. Russia 16. Netherland 17. Others 18. Asia & Pacific 19. China 20. Japan 21. India 22. Korea 23. Australia 24. Southeast Asia 25. Indonesia 26. Thailand 27. Philippines 28. Vietnam 29. Singapore 30. Malaysia 31. Others 32. Africa & Middle East 33. South Africa 34. Egypt 35. Turkey 36. Saudi Arabia 37. Iran 38. Others
Augmented Reality Market for Avionics industry competition by top manufacturers/players • Google, Inc. (US) • PTC Inc. (US) • Microsoft Corporation (US) • Wikitude GmbH (Austria) • DAQRI LLC (US) • Zugara, Inc. (US) • Blippar (UK) • Magic Leap, Inc. (US) • Osterhout Design Group (US) • Lumus (Israel) • DigiLens (US) • Contus (US) • Indestry (UK) • Apphitect (United Arab Emirates) • Baidu (China) • HISCENE (China)
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Key Product Type: Augmented Reality Market, by Technology • Monitor-Based Technology • Near-to-Eye Based Technology
Augmented Reality Market, by Offering • Hardware • Software
Augmented Reality Market, by Device Type • Head-Mounted Display (HMD) • Head-Up Display (HUD) • Handheld Device
Key Application: • Games • Entertainment • Healthcare and wellness • Travel and tourism • Others
Access full Report: http://www.orbisresearch.com/reports/index/global-augmented-reality-market-detailed-analysis-report-2017-2022 .
Some Points of TOC: Industry Chain and Supply Chain Augmented Reality Industry Chain Structure R&D Raw Materials (Components) Manufacturing Plants Regional Trading (Import Export and Local Sales) Online Sales Channel Offline Channel End Users Augmented Reality Manufacturing Key Components Assembly Manufacturing Consumer Preference Behavioral Habits Marketing Environment Methodology and Data Source Methodology/Research Approach Research Programs/Design Market Size Estimation Market Breakdown and Data Triangulation Data Source Secondary Sources Primary Sources Disclaimer
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